"We want to bring some of those changes to Diablo 2 Resurrected, but we have to do it in a way that doesn’t make it not Diablo 2. So it was nice to look at the community and see, 'oh, well actually 90% of the mods out there do this one thing.'"ĭiablo II: Resurrected will take note from the way in which the genre it helped popularized has evolved over the two decades since its launch, but will only borrow more modern features where they make sense. "Another thing is that looking at the mod community, it is a nice kind of litmus test to know, 'oh, this audience – the hardcore audience – they like these types of things.' We didn’t just say, 'oh, take everything this mod does or take everything that mod does,' it was more about whether the community would hate this quality of life change or not. So things like making the inventory huge, or making it so all of your items can stack, right? Picking which loot to take and discard is still an important decision, so we’re not going to make the game easier," Principal Designer Rob Gallerani told PCGamesN. "When we approached quality of life on this game, we definitely wanted to make the game more accessible, but not easier.
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