![]() Simply because everything was much closer together. In my experience, efficiency wise, the tightly packed maps performed better. The observed map area never exceeded the 12 to 30 square range and likely cannot due to the maximum room count and the way segments have to fit together. Before continuing to ramble, I'll include an example as it should make things much clearer.įeatured is a "11-12 type" map, it has 11 rooms aligned in a way which almost form a square (4x3): However, the number of rooms alone is not enough to predict a map's success, their layout should also be taken into account. I've come up with a naming convention for maps by counting the number of rooms and their "square area", which is basically counting the rooms on both axis and multiplying the results. The collected data also indicates that spawn density does not correlate with map size, making the "10 room" maps most likely top contenders. This number ranged from 10 to 12, and I found each as likely to be rolled while examining more than 50 different maps. Through my research, I've established that AT maps can consist of a varying number of rooms. I hope they prove valuable to you as well. Although I haven't found all the answers I set out to unravel, I've made some interesting and useful discoveries. ![]() I've had this issue for a long time and decided to explore the subject thoroughly, hopefully learning much in the process. Rolling a good map can be both time consuming and sometimes frustrating, even more so if you aren't exactly sure what you're looking for. This was my main motivation for writing a guide which focused on rolling and assessing maps. I've searched far and wide, but couldn't find any in depth information on AT. Another reason to play an AT Blizzard sorceress is if you have just (re)started as they are much more forgiving gear-wise than Pit barbarians. However, new magic find efficiency spreadsheet, which factors in the number of minion and regular monster kills, indicates that the gap isn’t as wide as was once believed. That might be because of play style, an affinity towards spells, or a tendency to go with the underdog. The SPF Hall of Records and recent Magic Find Olympics will attest to their efficiency, yet some still prefer an Ancient Tunnels (AT) sorceress. It's well established that Pit Zerkers are the kings of magic find. ![]()
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